Incredible Halloween props

It’s a little early to be thinking about Halloween, but then again these animatronic wonders are more than a little cool.  I imagine you would probably use them all year round, especially given the price.  There’s lots of engineering and imagination has gone into these friggin scary wonders.  I saw the link on Boing Boing Gadgets and it’s incredible the variety of scary crap they have here.  Have a gander at these bad boys on FrightCatalog.com.

From the simple vomit barrell gag (get it?) to the best death scene I’ve seen they have it all.  Now, they aren’t cheap, but clearly these props go beyond the usual plastic skeleton hanging on the front door.

I can see Lockrey already clutching the credit card with the phone in her hand trying to decide….

For example of the awesomeness, here’s a Giant that wakes up when you come close and stands up to over 11 feet tall, screaming at you.  Methinks you would be saving some money on candy if you installed this bad boy on the front porch….

 Sleeping Giant

More Music Industry Advice

Wow wow wow wow.  I want the kind of music industry Seth Godin is talking about.  One that doesn’t sue you, but rather leads you into better experiences and a closer sense of community with the artist and other fans.  I have blathered on about this far too often, but I must say I never really thought about exactly how the music industry could move past their dying business today and on to something really new, and really sustainable.

His speech is funny and very pointed, and filled with stuff that resonates with me strongly.  It’s probably the best advice I have heard for them in a while.

 “…if I asked you for the name and address of your 50,000 best customers, could you give it to me? Do you have any clue?”

I love this next part, because that’s what I do to people, but oh so rarely it makes me sad.  I bolded the best part.

“The next idea is this idea of liking. There is a lot of music I like. There is not so much music I love. They didn’t call the show, “I Like Lucy”, they called it “I Love Lucy”. And the reason is you only talk about stuff you love, you only spread stuff you love. You find a band you really love, you’re forcing the CD on other people, “you gotta hear this!”. We gotta stop making music people like. There is an infinite amount of music people like. No one will ever go out of the way to hear, to pay for, music they like. “

Here’s more on the anti-piracy, control the uncontrollable, dam the flood, etc.

“It’s not that you need to say “no, no, no, I can’t let you hear this” it’s “I want you to hear this”. Because if you hear it you might join the tribe, and if you join the tribe then over time I’ll take care of you so well you’ll want to pay me. And then people will be passionate when they hear what you do for a living, they’re going to die to have you help them meet other people in the tribe.”

Of course this next quote ties into the first point: they have no real idea what I listen to, or not a very good idea.  They should be buying me my iPod, letting me fill it for free and keep track of what I am listening to.  Isn’t that more than radio ever gave them?  They have no idea what songs I rate highly, what songs I listen to over and over, what artists I love.  In effect they have no idea what “tribe” I belong to, so they have no easy way to suck the money from my pocket. 

“And so we look at these phrases, “paying attention”. That’s what you’ve wanted people to do all along. “Pay attention to this artist”. Paying is a weird word isn’t it? You want me to pay you something-my attention. And if you’re wrong, I get nothing back. I had to listen to the Backstreet Boys…AHH! I want those three minutes back. So, it’s a weird relationship.” 

I highly recommend you read this and think about how we might eventually, maybe, be paying the music companies for something completely different than the actual music they sell today.

Government Arts Funding, Censorship Included

A plan to cut government funding for TV and films that are deemed offensive or not in the public’s interest sure sounds like trouble in my mind.  While I can appreciate that perhaps they don’t want to be caught giving money to people making pornos (although that’s the only clear decision I can come to at the moment) the government is probably not going to be the best judge of art for anything that’s close to the line.

It’s funny but the Trailer Park Boys is mentioned in the article right away, despite the show being a hit it probably does offend just about everybody eventually.  In the best, funniest, least reverent way that I can imagine.  I can’t see many church groups tuning in, if you know what I mean.  Fortunately Nikki and I are already tainted so it can’t hurt us anymore.

Then again, as the article mentions there has always been at least a few checks and balances on this kind of funding (although the TPB have been receiving money from the beginning, so you do kind of wonder just what kind of checks there really are)  and the government hasn’t funded any pornos yet.  Or probably not any good ones.

So there you go, the wheel keeps turning.

I Love Bees

I really love this paper (PDF) that discusses the unexpected talents of a whole mob of people when they put themselves to a task.

When Halo2 was going to be released, they leaked a trailer for the game. At the end of the trailer there was a flash of a link to a website, Ilovebees.com. It was supposed to be the website of a beekeeper, but there was something obviously wrong with the site. A plea for help from the supposed webmaster was the beginning of an Alternate Reality Game that drew 600 000 participants (!) into the search to figure out whatever was happening there. The company behind the whole thing strung everybody along with a masterful set of clues and puzzles that were really hard (basically impossible) for any one person to do, but were achievable for a large group if everybody worked together, hence the bees reference to a hive mind.

Here’s a great example of what they pushed these people to do:

As the players pushed themselves to succeed at every challenge, we were forced to present them with a problem that we ourselves weren’t sure they could successfully solve. We called it the “relay mission”, and it was designed to make or break their collective intelligence. Shortly after sunrise on a Tuesday late in the game, we directed the voice actress playing Melissa the Operator to start making live calls to phones on the East Coast. She asked whoever answered the phone tell her something personal—for instance, a five-word phrase that described something they are very, very good at. The Operator then informed the player that she would be calling another payphone somewhere in the world, as soon as one hour from that moment. Whoever answered the phone needed to repeat back to her the same five-world phrase. Then she hung up, providing no information about which phone she intended to call.

Our plan was, over the course of the day, to repeat this relay mission up to a dozen times, shortening the time increments until we would posed our final, seemingly impossible challenge: to relay an improvised personal message worldwide with only a fifteen-second time differential between the first call and the second. But we were fairly certain the players would never get that far. We had designed a number of failure responses so that we could reward players for however close they came, fully expecting them to eventually hit a wall past which they could not coordinate and perform.

The players, however, never hit that wall. By using their early axon coordination spreadsheets—they knew which players lived near which phones, and had their mobile contact information—and by consulting the timeline of GPS coordinates for that day, and crossreferencing that data against their knowledge of which payphones the Operator had favored in the past for live calls, they were able to deduce which phones were likely to ring, and who was most likely to answer those phones in the time window the Operator presented. They then set up a relay team of online players broadcasting each secret five-word phrase as it was invented to all players known to be in the field; hundreds of players online called hundreds of players at payphones so that they could update each other virtually instantly.

….

Before we saw what the players were capable of, we never imagined that a massively multi-player team of young Halo fans would be capable of building, in one day, a worldwide, instantaneous, mobile broadcasting platform. The idea to ask them to do just that was only possible after the players’ brilliant coordination efforts emerged.

The best part is how the company kept changing and improvising the next steps in the puzzle to keep the players challenged and interested. I love the potential here for collaboration and working together that this kind of thing shows humans are capable of doing. I wonder what kind of problems, challenges, and obstacles we will overcome together in the future with technology allowing us to work together effectively in groups of thousands, even millions? That kind of thing just hasn’t been possible before now, it’s awesome to imagine.

Raising Smart Kids

 I saw a link on Metafilter titled “the secret to raising smart kids”, so I was of course interested immediately. It was a great read, and is something that I can identify with in my own rather erratic scholastic career. Basically the idea is that there are two ways kids can think of intelligence; something that is like a talent, fixed and something you either have or you don’t, or you can think of it as something you can develop with hard work, which is therefore limitless.  Kids that have been told they are smart when they do something well (or when they succeed without expending any effort) eventually become averse to hard work and attempting something difficult (which they inevitably run into at some point) because they value looking smart over actually working hard to achieve something. Good marks are similarly valued, instead of actually learning how to work through a problem, regardless of getting the correct answer. 

 This is a fundamental difference of course, and the article refers to some studies that actually support these theories.  They took kids and told some of them that intelligence is something that can be developed like a muscle, and these kids turned their school year around.  They displayed much more persistence and resilience to failure on a hard problem than the rest of their class.  For these kids, failure is a sign of a lack of effort, not because you are dumb.  It’s amazing such a seemingly simple tactic can have such an effect, but there you go.

 I highly recommend the read, it resonated strongly with me.  I definitely walked right through high school with hardly any effort at all and as a result sucked pretty bad when a real challenge came around in university. 

The Secret to Raising Smart Kids

Mind-bending puzzle

Dammit, I saw this little puzzle over at Metafilter and now I’m fascinated by it. Here’s the text of the puzzle for your own enjoyment, which I thoughtfully ganked from the original site.

There is an island upon which a tribe resides. The tribe consists of 1000 people, with various eye colours. Yet, their religion forbids them to know their own eye color, or even to discuss the topic; thus, each resident can (and does) see the eye colors of all other residents, but has no way of discovering his or her own (there are no reflective surfaces). If a tribesperson does discover his or her own eye color, then their religion compels them to commit ritual suicide at noon the following day in the village square for all to witness. All the tribespeople are highly logical and devout, and they all know that each other is also highly logical and devout (and they all know that they all know that each other is highly logical and devout, and so forth).

Of the 1000 islanders, it turns out that 100 of them have blue eyes and 900 of them have brown eyes, although the islanders are not initially aware of these statistics (each of them can of course only see 999 of the 1000 tribespeople).

One day, a blue-eyed foreigner visits to the island and wins the complete trust of the tribe.

One evening, he addresses the entire tribe to thank them for their hospitality.

However, not knowing the customs, the foreigner makes the mistake of mentioning eye color in his address, remarking “how unusual it is to see another blue-eyed person like myself in this region of the world”.

What effect, if anything, does this faux pas have on the tribe?

There are two arguments to be satisfied here:

Argument 1. The foreigner has no effect, because his comments do not tell the tribe anything that they do not already know (everyone in the tribe can already see that there are several blue-eyed people in their tribe).

Argument 2. 100 days after the address, all the blue eyed people commit suicide.

Oh crap, does this bake your noodle. The solution (well the solution that I think makes the most sense) can be found in the comments on that page. I should warn you that some of the comments get rather math-y, but the solution that feels right to me isn’t all that hard. I will post it here tomorrow.

***Update

Ok, so here’s the answer (among many that are available, it seems) that makes sense to me.  It’s up to commenter “Saad” to explain it best (or so it seems to me).

If there is only one blue-eyed person (BP) on the island, it’s obvious.

(**)
So say there are two BP. Then the reasoning will be as follows:

The day of the stranger’s address, each BP will expect the other BP to commit suicide the next day (that is, one day after the stranger’s address). The next day will come. Nobody will commit suicide, so each BP will know he has blue-eyes. Therefore, according to the custom, they’ll both commit suicide the next day (that is, two days after the stranger’s address).

(***)
Say there are three BP. Then the reasoning will be as follows:

The day of the stranger’s address, each BP will look at the other two BP and think that if it there are only two BP on the island (the two he’s looking at), then they’ll follow the (**) argument above and two days after the stranger’s address, they’ll be dead. If they’re not dead after the two days, then I’ll know I’m a BP. However, EACH of the three BP is thinking this about the other two BP, so none of them will be dead after two days. Therefore, the next day (that is, three days after the stranger’s address), all three will know they’re BP and will kill themselves.

(****)
Say there are four BP. Then the reasoning will be as follows:

The day of the stranger’s address, each BP will look at the other three BP and think that if it there are only three BP on the island (the three he’s looking at), then they’ll follow the (***) argument above and three days after the stranger’s address, they’ll be dead. If they’re not dead after the three days, then I’ll know I’m a BP. However, EACH of the four BP is thinking this about the other three BP, so none of them will be dead after three days. Therefore, the next day (that is, four days after the stranger’s address), all four will know they’re BP and will kill themselves.

And so on for five BP, six BP, all the way up to a hundred BP. Therefore, on the 101st day after the stranger’s address, the 101 BP will all kill themselves.

So there you have it.  I like that puzzle a lot….